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API > API/Editor > API/Editor/SkeletalMeshEditor
| Name | ISkeletalMeshEditor |
| Type | class |
| Header File | /Engine/Source/Editor/SkeletalMeshEditor/Public/ISkeletalMeshEditor.h |
| Include Path | #include "ISkeletalMeshEditor.h" |
Syntax
class ISkeletalMeshEditor :
public FPersonaAssetEditorToolkit ,
public IHasPersonaToolkit
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FAssetEditorToolkit → FWorkflowCentricApplication → FPersonaAssetEditorToolkit → ISkeletalMeshEditor
Implements Interfaces
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TSharedPtr< ISkeletalMeshEditorBinding > GetBinding() |
ISkeletalMeshEditor.h | ||
TSharedPtr< FUICommandInfo > GetResetAllBonesTransformsCommand() |
ISkeletalMeshEditor.h | ||
TSharedPtr< FUICommandInfo > GetResetBoneTransformsCommand() |
ISkeletalMeshEditor.h | ||
FSimpleMulticastDelegate & OnPreSaveAsset() |
ISkeletalMeshEditor.h | ||
FSimpleMulticastDelegate & OnPreSaveAssetAs() |
ISkeletalMeshEditor.h |