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Unreal Engine C++ API Reference > Editor > Persona
Inheritance Hierarchy
- FWorkflowCentricApplication
- FPersonaAssetEditorToolkit
- FIKRetargetEditor
- FIKRigEditorToolkit
- FMLDeformerEditorToolkit
References
Module | Persona |
Header | /Engine/Source/Editor/Persona/Public/PersonaAssetEditorToolkit.h |
Include | #include "PersonaAssetEditorToolkit.h" |
Syntax
class FPersonaAssetEditorToolkit : public FWorkflowCentricApplication
Remarks
Persona asset editor toolkit wrapper, used to auto inject the persona editor mode manager
Variables
Type | Name | Description | |
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TSharedPtr< IToolkit > | HostedToolkit | The toolkit we're currently hosting. |
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FOnAttachToolkit | OnAttachToolkit | |
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FOnDetachToolkit | OnDetachToolkit |
Functions
Type | Name | Description | |
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void | FAssetEditorToolkit interface | |
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TSharedPtr< IToolkit > | Returns the currently hosted toolkit. Can be invalid if no toolkit is being hosted. | |
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FOnAttachToolkit & | ||
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FOnDetachToolkit & | ||
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void | OnEditorModeIdChanged
(
const FEditorModeID& ModeChangedID, |
|
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void | OnToolkitHostingFinished
(
const TSharedRef< class IToolkit >& Toolkit |
|
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void | OnToolkitHostingStarted
(
const TSharedRef< class IToolkit >& Toolkit |