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A sequencer hotspot is used to identify specific areas on the sequencer track area
| Name | ITrackAreaHotspot |
| Type | struct |
| Header File | /Engine/Source/Editor/SequencerCore/Public/MVVM/Views/ITrackAreaHotspot.h |
| Include Path | #include "MVVM/Views/ITrackAreaHotspot.h" |
Syntax
struct ITrackAreaHotspot : public UE::Sequencer::ICastable
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~ITrackAreaHotspot() |
MVVM/Views/ITrackAreaHotspot.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Implements | ::UE::Sequencer::TImplements<> | MVVM/Views/ITrackAreaHotspot.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AutoRegisterTypeTable | ::UE::Sequencer::ICastable::FAutoRegisterTypeTable | MVVM/Views/ITrackAreaHotspot.h | ||
| ID | ::UE::Sequencer::TAutoRegisterViewModelTypeID< ITrackAreaHotspot > | MVVM/Views/ITrackAreaHotspot.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FCursorReply GetCursor() |
MVVM/Views/ITrackAreaHotspot.h | ||
virtual const FSlateBrush * GetCursorDecorator
(
const FGeometry& MyGeometry, |
MVVM/Views/ITrackAreaHotspot.h | ||
virtual TOptional< FFrameTime > GetOffsetTime() |
MVVM/Views/ITrackAreaHotspot.h | ||
virtual TOptional< FFrameNumber > GetTime() |
MVVM/Views/ITrackAreaHotspot.h | ||
virtual TSharedPtr< ISequencerEditToolDragOperation > InitiateDrag
(
const FPointerEvent& MouseEvent |
MVVM/Views/ITrackAreaHotspot.h | ||
virtual bool PopulateContextMenu
(
FMenuBuilder& MenuBuilder, |
MVVM/Views/ITrackAreaHotspot.h | ||
virtual int32 Priority() |
Priority when multiple hotspots are present - highest wins | MVVM/Views/ITrackAreaHotspot.h | |
void UpdateOnHover
(
FTrackAreaViewModel& InTrackArea |
MVVM/Views/ITrackAreaHotspot.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void RegisterTypeID() |
MVVM/Views/ITrackAreaHotspot.h |