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API > API/Editor > API/Editor/Sequencer > API/Editor/Sequencer/UMotionTrailToolOptions
We put Pinned motion trail information as part of this object so it can be shared by SequencerAnimTools and Control Rig module.
| Name | FPinnedTrail |
| Type | struct |
| Header File | /Engine/Source/Editor/Sequencer/Public/Tools/MotionTrailOptions.h |
| Include Path | #include "Tools/MotionTrailOptions.h" |
Syntax
struct FPinnedTrail
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bHasOffset | bool | Tools/MotionTrailOptions.h | ||
| SpaceName | TOptional< FText > | Tools/MotionTrailOptions.h | ||
| TrailColor | FLinearColor | Tools/MotionTrailOptions.h | ||
| TrailGuid | FGuid | Tools/MotionTrailOptions.h | ||
| TrailName | FText | Tools/MotionTrailOptions.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FGuid& InId |
Tools/MotionTrailOptions.h |