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Note: You must add the base class you use as a template parameter to the UE_SEQUENCER_DECLARE_CASTABLE list
| Name | TOutlinerModelMixin |
| Type | class |
| Header File | /Engine/Source/Editor/Sequencer/Public/MVVM/ViewModels/OutlinerItemModel.h |
| Include Path | #include "MVVM/ViewModels/OutlinerItemModel.h" |
Syntax
template<typename BaseType>
class TOutlinerModelMixin :
public BaseType,
public UE::Sequencer::FOutlinerItemModelMixin
Inheritance Hierarchy
- BaseType → TOutlinerModelMixin
Implements Interfaces
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TOutlinerModelMixin
(
ArgTypes&&... InArgs |
MVVM/ViewModels/OutlinerItemModel.h | ||
TOutlinerModelMixin
(
const TOutlinerModelMixin< BaseType >& |
MVVM/ViewModels/OutlinerItemModel.h | ||
TOutlinerModelMixin
(
TOutlinerModelMixin< BaseType >&& |
MVVM/ViewModels/OutlinerItemModel.h |
Functions
Public
Overridden from FOutlinerItemModelMixin
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FViewModel * AsViewModel () |
MVVM/ViewModels/OutlinerItemModel.h | ||
virtual const FViewModel * AsViewModel () |
MVVM/ViewModels/OutlinerItemModel.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TOutlinerModelMixin< BaseType > operator=
(
const TOutlinerModelMixin< BaseType >& |
MVVM/ViewModels/OutlinerItemModel.h | ||
TOutlinerModelMixin< BaseType > operator=
(
TOutlinerModelMixin< BaseType >&& |
MVVM/ViewModels/OutlinerItemModel.h |