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Utility struct representing a number of selected keys on a single channel
| Name | TExtendKeyMenuParams |
| Type | struct |
| Header File | /Engine/Source/Editor/Sequencer/Public/SequencerChannelTraits.h |
| Include Path | #include "SequencerChannelTraits.h" |
Syntax
template<typename ChannelType>
struct TExtendKeyMenuParams
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Channel | TMovieSceneChannelHandle< ChannelType > | The channel on which the keys reside | SequencerChannelTraits.h | |
| Handles | TArray< FKeyHandle > | An array of key handles to operante on | SequencerChannelTraits.h | |
| Section | TWeakObjectPtr< UMovieSceneSection > | The section on which the channel resides | SequencerChannelTraits.h | |
| WeakOwner | TWeakObjectPtr< UObject > | The owning object. Probably the same as Section, but can be different. | SequencerChannelTraits.h |