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Description
Function overload used to create a new generated struct for the specified channel. Overload the first parameter for specific channel types to create specific instancing logic (such as that required for object or enum properties): UMovieSceneKeyStructType* InstanceGeneratedStruct(ChannelType* Channel, FSequencerKeyStructGenerator* Generator)
| Name | InstanceGeneratedStruct |
| Type | function |
| Header File | /Engine/Source/Editor/Sequencer/Public/SequencerKeyStructGenerator.h |
| Include Path | #include "SequencerKeyStructGenerator.h" |
UMovieSceneKeyStructType * InstanceGeneratedStruct
(
void * Channel,
FSequencerKeyStructGenerator * Generator
)