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API > API/Editor > API/Editor/Sequencer
| Name | ISequencerPropertyKeyedStatusHandler |
| Type | class |
| Header File | /Engine/Source/Editor/Sequencer/Public/ISequencerPropertyKeyedStatus.h |
| Include Path | #include "ISequencerPropertyKeyedStatus.h" |
Syntax
class ISequencerPropertyKeyedStatusHandler
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~ISequencerPropertyKeyedStatusHandler() |
ISequencerPropertyKeyedStatus.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FOnGetPropertyKeyedStatus | TBaseDelegate_OneParam< EPropertyKeyedStatus, const IPropertyHandle & > | ISequencerPropertyKeyedStatus.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FOnGetPropertyKeyedStatus & GetExternalHandler
(
const FProperty* Property |
Returns the External Handler delegate for a given property Used for cases where a property is keyed into a track that does not match the property path so requires custom logic to figure out its status | ISequencerPropertyKeyedStatus.h |