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API > API/Editor > API/Editor/Sequencer
Name
ISequencerPropertyKeyedStatusHandler
Type
class
Header File
/Engine/Source/Editor/Sequencer/Public/ISequencerPropertyKeyedStatus.h
Include Path
#include "ISequencerPropertyKeyedStatus.h"
Syntax
class ISequencerPropertyKeyedStatusHandler
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Destructors
Name
Remarks
Include Path
Unreal Specifiers
virtual ~ISequencerPropertyKeyedStatusHandler()
ISequencerPropertyKeyedStatus.h
Typedefs
Name
Type
Remarks
Include Path
FOnGetPropertyKeyedStatus
TBaseDelegate_OneParam< EPropertyKeyedStatus, const IPropertyHandle & >
ISequencerPropertyKeyedStatus.h
Functions
Public
Name
Remarks
Include Path
Unreal Specifiers
FOnGetPropertyKeyedStatus & GetExternalHandler
(
const FProperty * Property
)
Returns the External Handler delegate for a given property Used for cases where a property is keyed into a track that does not match the property path so requires custom logic to figure out its status
ISequencerPropertyKeyedStatus.h