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API > API/Editor > API/Editor/Sequencer > API/Editor/Sequencer/ISequencer
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SelectByChannels
(
UMovieSceneSection* Section, |
Selects the nodes that relate to the specified channels | ISequencer.h | |
void SelectByChannels
(
UMovieSceneSection* Section, |
Selects the nodes that relate to the specified channels | ISequencer.h |
SelectByChannels(UMovieSceneSection *, TArrayView< const FMovieSceneChannelHandle >, bool, bool)
Description
Selects the nodes that relate to the specified channels
| Name | SelectByChannels |
| Type | function |
| Header File | /Engine/Source/Editor/Sequencer/Public/ISequencer.h |
| Include Path | #include "ISequencer.h" |
void SelectByChannels
(
UMovieSceneSection * Section,
TArrayView < const FMovieSceneChannelHandle > InChannels,
bool bSelectParentInstead,
bool bSelect
)
SelectByChannels(UMovieSceneSection *, const TArray< FName > &, bool, bool)
Description
Selects the nodes that relate to the specified channels
| Name | SelectByChannels |
| Type | function |
| Header File | /Engine/Source/Editor/Sequencer/Public/ISequencer.h |
| Include Path | #include "ISequencer.h" |
void SelectByChannels
(
UMovieSceneSection * Section,
const TArray < FName > & InChannelNames,
bool bSelectParentInstead,
bool bSelect
)