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Unreal Engine C++ API Reference > Editor > Sequencer > ISequencer
References
Module | Sequencer |
Header | /Engine/Source/Editor/Sequencer/Public/ISequencer.h |
Include | #include "ISequencer.h" |
void GetSelectedKeyAreas
(
TArray < const IKeyArea * > & OutSelectedKeyAreas,
bool bIncludeSelectedKeys
)
Remarks
Gets the currently selected key areas. If bIncludeSelectedKeys is true it will include key areas for selected keys, if not will only include key areas for selected display nodes