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Unreal Engine C++ API Reference > Editor > Sequencer > FSequencerUtilities
References
Module | Sequencer |
Header | /Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h |
Include | #include "SequencerUtilities.h" |
Source | /Engine/Source/Editor/Sequencer/Private/SequencerUtilities.cpp |
static FName GetUniqueName
(
FName CandidateName,
const TArray < FName > & ExistingNames
)
Remarks
Generates a unique FName from a candidate name given a set of already existing names. The name is made unique by appending a number to the end.