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Unreal Engine C++ API Reference > Editor > Sequencer > FSequencerUtilities
References
Module | Sequencer |
Header | /Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h |
Include | #include "SequencerUtilities.h" |
Source | /Engine/Source/Editor/Sequencer/Private/SequencerUtilities.cpp |
static TArray < FMovieSceneSpawnable * > ConvertToSpawnable
(
TSharedRef < ISequencer > Sequencer,
FGuid PossessableGuid
)
Remarks
Convert the requested object binding to old-style spawnable. If there are multiple objects assigned to the possessable, multiple spawnables will be created