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Text expression context to test the given asset data against the current text filter
| Name | FSequencerTextFilterExpressionContext |
| Type | class |
| Header File | /Engine/Source/Editor/Sequencer/Public/Filters/SequencerTextFilterExpressionContext.h |
| Include Path | #include "Filters/SequencerTextFilterExpressionContext.h" |
Syntax
class FSequencerTextFilterExpressionContext : public ISequencerTextFilterExpressionContext
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSequencerTextFilterExpressionContext
(
ISequencerTrackFilters& InFilterInterface |
Filters/SequencerTextFilterExpressionContext.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetFilterItem
(
FSequencerTrackFilterType InFilterItem |
Filters/SequencerTextFilterExpressionContext.h |
Overridden from ITextFilterExpressionContext
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool TestBasicStringExpression
(
const FTextFilterString& InValue, |
Filters/SequencerTextFilterExpressionContext.h | ||
virtual bool TestComplexExpression
(
const FName& InKey, |
Filters/SequencerTextFilterExpressionContext.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UObject * GetBoundObject() |
Filters/SequencerTextFilterExpressionContext.h | ||
UMovieScene * GetFocusedGetMovieScene() |
Filters/SequencerTextFilterExpressionContext.h | ||
UMovieSceneSequence * GetFocusedMovieSceneSequence() |
Filters/SequencerTextFilterExpressionContext.h | ||
UMovieSceneTrack * GetMovieSceneTrack() |
Filters/SequencerTextFilterExpressionContext.h |