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API > API/Editor > API/Editor/Sequencer
| Name | FSequencerSelectionAlignmentUtils |
| Type | class |
| Header File | /Engine/Source/Editor/Sequencer/Public/Tools/SequencerSelectionAlignmentUtils.h |
| Include Path | #include "Tools/SequencerSelectionAlignmentUtils.h" |
Syntax
class FSequencerSelectionAlignmentUtils
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void AlignSelectionToPlayhead
(
const ISequencer& InSequencer, |
Aligns the Sequencer selection to the current playhead location, optionally transacting. | Tools/SequencerSelectionAlignmentUtils.h | |
static void AlignSelectionToTime
(
const ISequencer& InSequencer, |
Aligns the Sequencer selection to a specified time, optionally transacting. | Tools/SequencerSelectionAlignmentUtils.h | |
static bool CanAlignSelection
(
const ISequencer& InSequencer |
Returns true if there is a valid layer bar or key selection. | Tools/SequencerSelectionAlignmentUtils.h |