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API > API/Editor > API/Editor/Sequencer > API/Editor/Sequencer/FSequencerKeyStructGenerator
Description
- Create a new struct instance using the specified channel and key handles
-
Specific generation logic may be implemented by overloading the following free-function for your channel type: UMovieSceneKeyStructType* InstanceGeneratedStruct(ChannelType* Channel, FSequencerKeyStructGenerator* Generator)
| Name | CreateKeyStructInstance |
| Type | function |
| Header File | /Engine/Source/Editor/Sequencer/Public/SequencerKeyStructGenerator.h |
| Include Path | #include "SequencerKeyStructGenerator.h" |
template<typename ChannelType>
TSharedPtr < FStructOnScope > CreateKeyStructInstance
(
const TMovieSceneChannelHandle< ChannelType > & ChannelHandle,
FKeyHandle InHandle
)
An instance of a key struct for use on an edit UI, or nullptr if no valid one could be generated.