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Unreal Engine C++ API Reference > Editor > Sequencer
References
Module | Sequencer |
Header | /Engine/Source/Editor/Sequencer/Public/SequencerClipboardReconciler.h |
Include | #include "SequencerClipboardReconciler.h" |
Syntax
struct FSequencerClipboardPasteGroup
Remarks
Struct responsible for adding key areas to a group
Constructors
Type | Name | Description | |
---|---|---|---|
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FSequencerClipboardPasteGroup
(
TArray< TArray< TSharedPtr< UE::Sequencer::FChannelModel > > >& InOwnerArray |
Constructor that takes an array to add our group of key areas to |
Functions
Type | Name | Description | |
---|---|---|---|
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void | Add
(
TSharedPtr< UE::Sequencer::FChannelModel > InChannel |
Add a key area to this group |