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API > API/Editor > API/Editor/Sequencer > API/Editor/Sequencer/FMovieSceneTrackEditor
Description
Called when an asset is dropped into Sequencer. Can potentially consume the asset so it doesn't get added as a spawnable.
Virtual Inheritance
- ISequencerTrackEditor::HandleAssetAdded → FMovieSceneTrackEditor::HandleAssetAdded
| Name | HandleAssetAdded |
| Type | function |
| Header File | /Engine/Source/Editor/Sequencer/Public/MovieSceneTrackEditor.h |
| Include Path | #include "MovieSceneTrackEditor.h" |
| Source | /Engine/Source/Editor/Sequencer/Private/MovieSceneTrackEditor.cpp |
virtual bool HandleAssetAdded
(
UObject * Asset,
const FGuid & TargetObjectGuid
)
true if we want to consume this asset, false otherwise.
Parameters
| Name | Remarks |
|---|---|
| Asset | The asset that is dropped in. |
| TargetObjectGuid | The object guid this asset is dropped onto, if applicable. |