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API > API/Editor > API/Editor/Sequencer
| Name | FMovieSceneSequenceEditor |
| Type | struct |
| Header File | /Engine/Source/Editor/Sequencer/Public/MovieSceneSequenceEditor.h |
| Include Path | #include "MovieSceneSequenceEditor.h" |
Syntax
struct FMovieSceneSequenceEditor
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FMovieSceneSequenceEditor() |
MovieSceneSequenceEditor.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UBlueprint * FindDirectorBlueprint
(
UMovieSceneSequence* Sequence |
Access the director blueprint for the specified sequence | MovieSceneSequenceEditor.h | |
UBlueprint * GetOrCreateDirectorBlueprint
(
UMovieSceneSequence* Sequence |
Access the director blueprint for the specified sequence | MovieSceneSequenceEditor.h | |
bool SupportsDirectorBlueprint
(
UMovieSceneSequence* Sequence |
Check whether the specified sequence supports director blueprints | MovieSceneSequenceEditor.h | |
bool SupportsEvents
(
UMovieSceneSequence* InSequence |
Check whether the specified sequence supports events | MovieSceneSequenceEditor.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FMovieSceneSequenceEditor * Find
(
UMovieSceneSequence* InSequence |
Attempt to find a sequence editor for the specified sequence | MovieSceneSequenceEditor.h |