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API > API/Editor > API/Editor/Sequencer
Paste bindings params
| Name | FMovieScenePasteBindingsParams |
| Type | struct |
| Header File | /Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h |
| Include Path | #include "SequencerUtilities.h" |
Syntax
USTRUCT (BlueprintType )
struct FMovieScenePasteBindingsParams
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| SequencerUtilities.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bDuplicateExistingActors | bool | SequencerUtilities.h |
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| Bindings | TArray< FMovieSceneBindingProxy > | SequencerUtilities.h |
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| Folders | TArray< TObjectPtr< UMovieSceneFolder > > | SequencerUtilities.h |
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| ParentFolder | TObjectPtr< UMovieSceneFolder > | SequencerUtilities.h |
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| PastedActors | TMap< FName, TObjectPtr< AActor > > | SequencerUtilities.h |
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