Navigation
API > API/Editor > API/Editor/Sequencer
| |
|
| Name |
FLevelEditorSequencerIntegrationOptions |
| Type |
struct |
| Header File |
/Engine/Source/Editor/Sequencer/Public/LevelEditorSequencerIntegration.h |
| Include Path |
#include "LevelEditorSequencerIntegration.h" |
Syntax
struct FLevelEditorSequencerIntegrationOptions
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
FLevelEditorSequencerIntegrationOptions()
|
|
LevelEditorSequencerIntegration.h |
|
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bActivateSequencerEdMode |
bool |
|
LevelEditorSequencerIntegration.h |
|
| bAttachOutlinerColumns |
bool |
|
LevelEditorSequencerIntegration.h |
|
| bForceRefreshDetails |
bool |
|
LevelEditorSequencerIntegration.h |
|
| bRequiresActorEvents |
bool |
|
LevelEditorSequencerIntegration.h |
|
| bRequiresLevelEvents |
bool |
|
LevelEditorSequencerIntegration.h |
|
| bSyncBindingsToActorLabels |
bool |
|
LevelEditorSequencerIntegration.h |
|
Functions
Public