Navigation
API > API/Editor > API/Editor/Sequencer
Main key selection class that stores selected key handles, and the channel they originated from
| Name | FKeySelection |
| Type | struct |
| Header File | /Engine/Source/Editor/Sequencer/Public/MVVM/Selection/Selection.h |
| Include Path | #include "MVVM/Selection/Selection.h" |
Syntax
struct FKeySelection : public TUniqueFragmentSelectionSet< FKeyHandle, FChannelModel >
Inheritance Hierarchy
- TUniqueFragmentSelectionSet< FKeyHandle, FChannelModel > → FKeySelection
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Deselect
(
FKeyHandle InKey |
Overridden Deselect function to remove duplicate keys on deselection | MVVM/Selection/Selection.h | |
void Empty() |
Overridden Empty function to remove duplicate keys on deselection | MVVM/Selection/Selection.h | |
void Select
(
TViewModelPtr< FChannelModel > InOwner, |
Overridden Select function for passing by TViewModelPtr instead of TWeakViewModelPtr | MVVM/Selection/Selection.h | |
void SelectRange
(
TViewModelPtr< FChannelModel > InOwner, |
Overridden SelectRange function for passing by TViewModelPtr instead of TWeakViewModelPtr | MVVM/Selection/Selection.h |