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API > API/Editor > API/Editor/Sequencer
| Name | FCreateBindingParams |
| Type | struct |
| Header File | /Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h |
| Include Path | #include "SequencerUtilities.h" |
Syntax
struct FCreateBindingParams
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| SequencerUtilities.h | |||
FCreateBindingParams
(
const FString& InBindingNameOverride |
SequencerUtilities.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActorFactory | TObjectPtr< UActorFactory > | May be used depending on options if an asset UObject is passed in to create a custom or regular spawnable actor binding | SequencerUtilities.h | |
| bAllowCustomBinding | bool | If true, will allow the creation of custom bindings if they support the object type. | SequencerUtilities.h | |
| bAllowEmptyBinding | bool | If true, will allow the creation of an empty binding if a UObject* passed in is nullptr | SequencerUtilities.h | |
| BindingIndex | int32 | Optional BindingIndex used if bReplace is true to replace a specific possessable binding | SequencerUtilities.h | |
| BindingNameOverride | FString | SequencerUtilities.h | ||
| bReplaceable | bool | If true, will prefer the creation of a custom Replaceable binding, unless such is incompatible with the passed in object. | SequencerUtilities.h | |
| bSetupDefaults | bool | Whether to set up default tracks and child components for a new binding. | SequencerUtilities.h | |
| bSpawnable | bool | If true, will prefer the creation of a custom or regular Spawnable binding, unless such is incompatible with the passed in object. | SequencerUtilities.h | |
| CustomBinding | TObjectPtr< UMovieSceneCustomBinding > | Optional pre-created custom binding to use when creating the binding. | SequencerUtilities.h | |
| DesiredFolder | FName | SequencerUtilities.h | ||
| ReplacementGuid | FGuid | If set, will attempt to replace any existing possessable binding at the provided guid and binding index | SequencerUtilities.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCreateBindingParams & Folder
(
const FName& InFolder |
SequencerUtilities.h | ||
FCreateBindingParams & Name
(
FString&& InName |
SequencerUtilities.h |