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API > API/Editor > API/Editor/Sequencer > API/Editor/Sequencer/FCanKeyPropertyParams
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCanKeyPropertyParams
(
const UClass* InObjectClass, |
Creates new can key property parameters. | KeyPropertyParams.h | |
FCanKeyPropertyParams
(
const UClass* InObjectClass, |
Creates new can key property parameters. | KeyPropertyParams.h |
FCanKeyPropertyParams(const UClass *, const FPropertyPath &)
Description
Creates new can key property parameters.
| Name | FCanKeyPropertyParams |
| Type | function |
| Header File | /Engine/Source/Editor/Sequencer/Public/KeyPropertyParams.h |
| Include Path | #include "KeyPropertyParams.h" |
| Source | /Engine/Source/Editor/Sequencer/Private/KeyPropertyParams.cpp |
FCanKeyPropertyParams
(
const UClass * InObjectClass,
const FPropertyPath & InPropertyPath
)
Parameters
| Name | Remarks |
|---|---|
| InObjectClass | the class of the object which has the property to be keyed. |
| InPropertyPath | path get from the root object to the property to be keyed. |
FCanKeyPropertyParams(const UClass *, const IPropertyHandle &)
Description
Creates new can key property parameters.
| Name | FCanKeyPropertyParams |
| Type | function |
| Header File | /Engine/Source/Editor/Sequencer/Public/KeyPropertyParams.h |
| Include Path | #include "KeyPropertyParams.h" |
| Source | /Engine/Source/Editor/Sequencer/Private/KeyPropertyParams.cpp |
FCanKeyPropertyParams
(
const UClass * InObjectClass,
const IPropertyHandle & InPropertyHandle
)
Parameters
| Name | Remarks |
|---|---|
| InObjectClass | the class of the object which has the property to be keyed. |
| InPropertyHandle | a handle to the property to be keyed. |