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API > API/Editor > API/Editor/Sequencer
| Name | FAnimatedPropertyKey |
| Type | struct |
| Header File | /Engine/Source/Editor/Sequencer/Public/AnimatedPropertyKey.h |
| Include Path | #include "AnimatedPropertyKey.h" |
Syntax
struct FAnimatedPropertyKey
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAnimatedPropertyKey() |
AnimatedPropertyKey.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ObjectTypeName | FName | The name of the type of object that can be animated inside the property (i.e. the name of the struct or object for FStructProperty or FObjectProperty). | AnimatedPropertyKey.h | |
| PropertyTypeName | FName | The name of the type of property that can be animated (i.e. FBoolProperty) | AnimatedPropertyKey.h |
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FAnimatedPropertyKey FromObjectType
(
const UClass* Class |
AnimatedPropertyKey.h | ||
static FAnimatedPropertyKey FromProperty
(
const FProperty* Property |
AnimatedPropertyKey.h | ||
static FAnimatedPropertyKey FromPropertyType
(
TSubclassOfField< FProperty > PropertyType |
AnimatedPropertyKey.h | ||
static FAnimatedPropertyKey FromPropertyTypeName
(
FName PropertyTypeName |
AnimatedPropertyKey.h | ||
static FAnimatedPropertyKey FromStructType
(
const UStruct* Struct |
AnimatedPropertyKey.h | ||
static FAnimatedPropertyKey FromStructType
(
FName StructName |
AnimatedPropertyKey.h |