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API > API/Editor > API/Editor/Sequencer > API/Editor/Sequencer/FAcquiredResources
Private array of releaser data
| Name | FReleaser |
| Type | struct |
| Header File | /Engine/Source/Editor/Sequencer/Public/AcquiredResources.h |
| Include Path | #include "AcquiredResources.h" |
Syntax
struct FReleaser
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Callback | TFunction< void()> | AcquiredResources.h | ||
| Identifier | FName | AcquiredResources.h |