 |
FSequenceRecorderActorFilter |
ActorFilter |
Filter to check spawned actors against to see if they should be recorded |
 |
TArray< FPropertiesToRecordForActorClass > |
ActorsAndPropertiesToRecord |
The properties to record for specified actors. |
 |
FString |
AnimationSubDirectory |
The name of the subdirectory animations will be placed in. |
 |
float |
AudioGain |
Gain in decibels to apply to recorded audio |
 |
FString |
AudioSubDirectory |
The name of the subdirectory audio will be placed in. |
 |
FText |
AudioTrackName |
Name of the recorded audio track name |
 |
bool |
bAllowLooping |
Allow the recording to be looped. Subsequence recorded assets will be saved to unique filenames. |
 |
bool |
bAutoSaveAsset |
Whether to auto-save asset when recording is completed. Defaults to false |
 |
bool |
bCreateLevelSequence |
Whether to create a level sequence when recording. |
 |
bool |
bIgnoreTimeDilation |
Should Sequence Recorder ignore global time dilation? If true recorded animations will only be as long as they would have been without global time dilation. |
 |
bool |
bImmersiveMode |
Whether to maximize the viewport when recording |
 |
bool |
bRecordNearbySpawnedActors |
Whether to record nearby spawned actors. |
 |
bool |
bRecordSequencerSpawnedActors |
Whether to record actors that are spawned by sequencer itself (this is usually disabled as results can be unexpected) |
 |
bool |
bRecordWorldSettingsActor |
Whether to record the world settings actor in the sequence (some games use this to attach world SFX) |
 |
bool |
bReduceKeys |
Whether to remove keyframes within a tolerance from the recorded tracks |
 |
bool |
bReplaceRecordedAudio |
Replace existing recorded audio with any newly recorded audio |
 |
bool |
bSplitAudioChannelsIntoSeparateTracks |
Whether or not to split mic channels into separate audio tracks. |
 |
TArray< FPropertiesToRecordForClass > |
ClassesAndPropertiesToRecord |
The properties to record for specified classes. |
 |
FAnimationRecordingSettings |
DefaultAnimationSettings |
Default animation settings which are used to initialize all new actor recording's animation settings |
 |
float |
GlobalTimeDilation |
Global Time dilation to set the world to when recording starts. |
 |
TArray< TLazyObjectPtr< class ALevelSequenceActor > > |
LevelSequenceActorsToTrigger |
Sequence actors to trigger playback on when recording starts (e.g. for recording synchronized sequences) |
 |
float |
NearbyActorRecordingProximity |
Proximity to currently recorded actors to record newly spawned actors. |
 |
TArray< FSettingsForActorClass > |
PerActorSettings |
Settings applied to actors of a specified class |
 |
EAudioRecordingMode |
RecordAudio |
Whether to record audio alongside animation or not |
 |
float |
RecordingDelay |
Delay that we will use before starting recording |
 |
float |
SequenceLength |
The length of the recorded sequence |