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Classes
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | SequenceRecorderUtils::DoesTakeExist
(
const FString& AssetPath, |
||
| UObject * | SequenceRecorderUtils::DuplicateAsset
(
const FString& BaseAssetPath, |
||
| int32 | SequenceRecorderUtils::GetNewTakeNumber
(
const FString& AssetPath, |
||
| AssetType * | SequenceRecorderUtils::MakeNewAsset
(
const FString& BaseAssetPath, |
Utility function that creates an asset with the specified asset path and name. | |
| FString | SequenceRecorderUtils::MakeNewAssetName
(
const FString& BaseAssetPath, |
||
| FString | SequenceRecorderUtils::MakeTakeName
(
const FString& ActorName, |