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API > API/Editor > API/Editor/SequenceRecorder
A recorder class used to create and populate individual sections in level sequences
| Name | IMovieSceneSectionRecorder |
| Type | class |
| Header File | /Engine/Source/Editor/SequenceRecorder/Public/IMovieSceneSectionRecorder.h |
| Include Path | #include "IMovieSceneSectionRecorder.h" |
Syntax
class IMovieSceneSectionRecorder
Derived Classes
- FMovieScene3DAttachSectionRecorder
- FMovieSceneParticleTrackSectionRecorder
- FMovieSceneSpawnSectionRecorder
- FMovieSceneVisibilitySectionRecorder
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Start recording a section. Should create the section and setup anything needed for recording here. | IMovieSceneSectionRecorder.h | ||
void FinalizeSection
(
float InCurrentTime |
Called when recording finishes and the section will no longer be recorded into. | IMovieSceneSectionRecorder.h | |
UObject * GetSourceObject() |
Retrieve the source object that this section recorder is recording changes to | IMovieSceneSectionRecorder.h | |
void InvalidateObjectToRecord () |
Added to deal with actor pooling implementations. | IMovieSceneSectionRecorder.h | |
void Record
(
float InCurrentTime |
Called each frame to record into the section. | IMovieSceneSectionRecorder.h |