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API > API/Editor > API/Editor/SequenceRecorder
Recorder for a simple property of type PropertyType
| Name | FMovieScenePropertyRecorder |
| Type | class |
| Header File | /Engine/Source/Editor/SequenceRecorder/Public/MovieScenePropertyRecorder.h |
| Include Path | #include "MovieScenePropertyRecorder.h" |
Syntax
template<typename PropertyType >
class FMovieScenePropertyRecorder : public IMovieScenePropertyRecorder
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMovieScenePropertyRecorder
(
const FTrackInstancePropertyBindings& InBinding |
MovieScenePropertyRecorder.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FMovieScenePropertyRecorder() |
MovieScenePropertyRecorder.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Binding | FTrackInstancePropertyBindings | Binding for this property | MovieScenePropertyRecorder.h | |
| Keys | TArray< FPropertyKey< PropertyType > > | The keys that are being recorded | MovieScenePropertyRecorder.h | |
| MovieSceneSection | TWeakObjectPtr< class UMovieSceneSection > | Section we are recording | MovieScenePropertyRecorder.h | |
| PreviousValue | PropertyType | Previous value we use to establish whether we should key | MovieScenePropertyRecorder.h |
Functions
Public
Overridden from IMovieScenePropertyRecorder
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MovieScenePropertyRecorder.h | |||
virtual void Finalize
(
UObject* InObjectToRecord, |
MovieScenePropertyRecorder.h | ||
virtual void Record
(
UObject* InObjectToRecord, |
MovieScenePropertyRecorder.h |