Navigation
API > API/Editor > API/Editor/SequenceRecorder
| Name | FActorRecordingSettings |
| Type | struct |
| Header File | /Engine/Source/Editor/SequenceRecorder/Public/ActorRecordingSettings.h |
| Include Path | #include "ActorRecordingSettings.h" |
Syntax
USTRUCT ()
struct FActorRecordingSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ActorRecordingSettings.h | |||
FActorRecordingSettings
(
UObject* InOuter |
ActorRecordingSettings.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Outer | TWeakObjectPtr< UObject > | An optional outer that settings objects should be created with. | ActorRecordingSettings.h | |
| Settings | TArray< TObjectPtr< UObject > > | External settings objects for recorders that supply them. Displayed via a details customization | ActorRecordingSettings.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CreateSettingsObjectsFromFactory() |
ActorRecordingSettings.h | ||
SettingsType * GetSettingsObject() |
ActorRecordingSettings.h |