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API > API/Editor > API/Editor/SceneOutliner > API/Editor/SceneOutliner/SVisibilityWidget
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsVisible () |
Check if our wrapped tree item is visible | SceneOutlinerGutter.h | |
static bool IsVisible
(
const FSceneOutlinerTreeItemPtr& Item, |
Check if the specified item is visible | SceneOutlinerGutter.h |
IsVisible()
Description
Check if our wrapped tree item is visible
| Name | IsVisible |
| Type | function |
| Header File | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerGutter.h |
| Include Path | #include "SceneOutlinerGutter.h" |
| Source | /Engine/Source/Editor/SceneOutliner/Private/SceneOutlinerGutter.cpp |
bool IsVisible() const
IsVisible(const FSceneOutlinerTreeItemPtr &, const TSharedPtr< FSceneOutlinerGutter > &)
Description
Check if the specified item is visible
| Name | IsVisible |
| Type | function |
| Header File | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerGutter.h |
| Include Path | #include "SceneOutlinerGutter.h" |
| Source | /Engine/Source/Editor/SceneOutliner/Private/SceneOutlinerGutter.cpp |
static bool IsVisible
(
const FSceneOutlinerTreeItemPtr & Item,
const TSharedPtr< FSceneOutlinerGutter > & Column
)