Navigation
API > API/Editor > API/Editor/SceneOutliner
A gutter for the SceneOutliner which handles setting and visualizing item visibility
| Name | FSceneOutlinerGutter |
| Type | class |
| Header File | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerGutter.h |
| Include Path | #include "SceneOutlinerGutter.h" |
Syntax
class FSceneOutlinerGutter : public ISceneOutlinerColumn
Implements Interfaces
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSceneOutlinerGutter
(
ISceneOutliner& Outliner |
Constructor | SceneOutlinerGutter.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FSceneOutlinerGutter() |
SceneOutlinerGutter.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsItemVisible
(
const ISceneOutlinerTreeItem& Item |
Check whether the specified item is visible | SceneOutlinerGutter.h |
Overridden from ISceneOutlinerColumn
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual SHeaderRow::FColumn::FArguments ConstructHeaderRowColumn() |
SceneOutlinerGutter.h | ||
virtual const TSharedRef< SWidget > ConstructRowWidget
(
FSceneOutlinerTreeItemRef TreeItem, |
SceneOutlinerGutter.h | ||
virtual FName GetColumnID() |
ISceneOutlinerColumn Implementation | SceneOutlinerGutter.h | |
virtual void SortItems
(
TArray< FSceneOutlinerTreeItemPtr >& RootItems, |
SceneOutlinerGutter.h | ||
virtual bool SupportsSorting() |
SceneOutlinerGutter.h | ||
virtual void Tick
(
double InCurrentTime, |
SceneOutlinerGutter.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FName GetID() |
SceneOutlinerGutter.h |