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API > API/Editor > API/Editor/SceneOutliner > API/Editor/SceneOutliner/ISceneOutlinerHierarchy
- ISceneOutlinerHierarchy::CreateChildren()
- FActorFolderHierarchy::CreateChildren()
- FWorldPartitionActorFilterHierarchy::CreateChildren()
- FContentBundleHiearchy::CreateChildren()
- FActorHierarchy::CreateChildren()
- FObjectMixerOutlinerHierarchy::CreateChildren()
References
| Module | SceneOutliner |
| Header | /Engine/Source/Editor/SceneOutliner/Public/ISceneOutlinerHierarchy.h |
| Include | #include "ISceneOutlinerHierarchy.h" |
void CreateChildren
&40;
const FSceneOutlinerTreeItemPtr & Item,
TArray< FSceneOutlinerTreeItemPtr > & OutChildren
&41; const
Remarks
Create a linearization of all direct and indirect children of a given item in the hierarchy