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API > API/Editor > API/Editor/SceneOutliner
Settings for the scene outliner which can be quieried publicly
| Name | FSharedSceneOutlinerData |
| Type | struct |
| Header File | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerPublicTypes.h |
| Include Path | #include "SceneOutlinerPublicTypes.h" |
Syntax
struct FSharedSceneOutlinerData
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSharedSceneOutlinerData() |
Constructor | SceneOutlinerPublicTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bOnlyShowFolders | bool | True to only show folders in this outliner | SceneOutlinerPublicTypes.h | |
| bShowParentTree | bool | Whether the Scene Outliner should display parent actors in a Tree | SceneOutlinerPublicTypes.h | |
| bShowTransient | bool | Show transient objects | SceneOutlinerPublicTypes.h | |
| ColumnMap | TMap< FName, FSceneOutlinerColumnInfo > | Map of column types available to the scene outliner, along with default ordering | SceneOutlinerPublicTypes.h | |
| CustomDelete | FCustomSceneOutlinerDeleteDelegate | Invoked whenever the user attempts to delete an actor from within a Scene Outliner in the actor browsing mode | SceneOutlinerPublicTypes.h | |
| ModifyContextMenu | FSceneOutlinerModifyContextMenu | Modify context menu before display | SceneOutlinerPublicTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void UseDefaultColumns() |
Set up a default array of columns for this outliner | SceneOutlinerPublicTypes.h |