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Settings for the Filter Bar attached to the Scene Outliner. Can be specified through FSceneOutlinerInitializationOptions
| Name | FSceneOutlinerFilterBarOptions |
| Type | struct |
| Header File | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerPublicTypes.h |
| Include Path | #include "SceneOutlinerPublicTypes.h" |
Syntax
struct FSceneOutlinerFilterBarOptions
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bHasFilterBar | bool | If true, the Scene Outliner has a filter bar attached to it | SceneOutlinerPublicTypes.h | |
| bUseSharedSettings | bool | If true, share this Outliner filter bar's custom text filters with the level editor outliners | SceneOutlinerPublicTypes.h | |
| CategoryToExpand | TSharedPtr< FFilterCategory > | The category to expand in the filter menu (There must be at least one filter attached to the category) | SceneOutlinerPublicTypes.h | |
| CustomClassFilters | TArray< TSharedRef< FCustomClassFilterData > > | These are the asset type filters that the Scene Outliner will have. | SceneOutlinerPublicTypes.h | |
| CustomFilters | TArray< TSharedRef< FFilterBase< SceneOutliner::FilterBarType > > > | These are the custom filters that the Scene Outliner will have. | SceneOutlinerPublicTypes.h |