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Interface class for adding custom double click handling to components.
| Name | IRewindDebuggerDoubleClickHandler |
| Type | class |
| Header File | /Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebuggerDoubleClickHandler.h |
| Include Path | #include "IRewindDebuggerDoubleClickHandler.h" |
Syntax
class IRewindDebuggerDoubleClickHandler : public IModularFeature
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| ModularFeatureName | const FName | IRewindDebuggerDoubleClickHandler.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FName GetTargetTypeName() |
Returns the name of a type of UObject for which this menu extender will be called | IRewindDebuggerDoubleClickHandler.h | |
bool HandleDoubleClick
(
IRewindDebugger* IRewindDebugger |
Called when the selected component has been double clicked. return true if something was opened | IRewindDebuggerDoubleClickHandler.h |