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API > API/Editor > API/Editor/PropertyEditor > API/Editor/PropertyEditor/SResetToDefaultPropertyEditor
| Name | FArguments |
| Type | struct |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/SResetToDefaultPropertyEditor.h |
| Include Path | #include "SResetToDefaultPropertyEditor.h" |
Syntax
struct FArguments : public TSlateBaseNamedArgs< SResetToDefaultPropertyEditor >
Inheritance Hierarchy
- TSlateBaseNamedArgs< SResetToDefaultPropertyEditor > → SResetToDefaultPropertyEditor::FArguments
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FArguments() |
SResetToDefaultPropertyEditor.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| WidgetArgsType | FArguments | SResetToDefaultPropertyEditor.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
WidgetArgsType & CustomResetToDefault
(
TOptional< FResetToDefaultOverride > InArg |
SResetToDefaultPropertyEditor.h | ||
WidgetArgsType & NonVisibleState
(
EVisibility InArg |
SResetToDefaultPropertyEditor.h |