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API > API/Editor > API/Editor/PropertyEditor
Widget showing the reset to default value button
| Name | SResetToDefaultPropertyEditor |
| Type | class |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/SResetToDefaultPropertyEditor.h |
| Include Path | #include "SResetToDefaultPropertyEditor.h" |
Syntax
class SResetToDefaultPropertyEditor : public SCompoundWidget
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → SWidget → SCompoundWidget → SResetToDefaultPropertyEditor
- FSlateControlledConstruction → SWidget → SCompoundWidget → SResetToDefaultPropertyEditor
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~SResetToDefaultPropertyEditor() |
SResetToDefaultPropertyEditor.h |
Structs
| Name | Remarks |
|---|---|
| FArguments |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bValueDiffersFromDefault | bool | SResetToDefaultPropertyEditor.h | ||
| NonVisibleState | EVisibility | SResetToDefaultPropertyEditor.h | ||
| OptionalCustomResetToDefault | TOptional< FResetToDefaultOverride > | SResetToDefaultPropertyEditor.h | ||
| PropertyHandle | TSharedPtr< class IPropertyHandle > | SResetToDefaultPropertyEditor.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Construct
(
const FArguments& InArgs, |
SResetToDefaultPropertyEditor.h |