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API > API/Editor > API/Editor/PropertyEditor > API/Editor/PropertyEditor/SProperty
| Name | FArguments |
| Type | struct |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h |
| Include Path | #include "PropertyCustomizationHelpers.h" |
Syntax
struct FArguments : public TSlateBaseNamedArgs< SProperty >
Inheritance Hierarchy
- TSlateBaseNamedArgs< SProperty > → SProperty::FArguments
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FArguments() |
PropertyCustomizationHelpers.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| WidgetArgsType | FArguments | PropertyCustomizationHelpers.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
WidgetArgsType & DisplayName
(
const TAttribute< FText >& InAttribute |
The display name to use in the default property widget | PropertyCustomizationHelpers.h | |
WidgetArgsType & ShouldDisplayName
(
bool InArg |
Whether or not to display the property name | PropertyCustomizationHelpers.h | |
SLATE_DEFAULT_SLOT
(
FArguments, |
The widget to display for this property instead of the default Whether or not to display the default reset to default button. | PropertyCustomizationHelpers.h |