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API > API/Editor > API/Editor/PropertyEditor > API/Editor/PropertyEditor/SObjectPropertyEntryBox
| Name | FArguments |
| Type | struct |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h |
| Include Path | #include "PropertyCustomizationHelpers.h" |
Syntax
struct FArguments : public TSlateBaseNamedArgs< SObjectPropertyEntryBox >
Inheritance Hierarchy
- TSlateBaseNamedArgs< SObjectPropertyEntryBox > → SObjectPropertyEntryBox::FArguments
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FArguments() |
PropertyCustomizationHelpers.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| WidgetArgsType | FArguments | PropertyCustomizationHelpers.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
WidgetArgsType & AllowClear
(
bool InArg |
Whether the asset can be 'None' | PropertyCustomizationHelpers.h | |
WidgetArgsType & AllowCreate
(
bool InArg |
Whether the asset can be created from the asset picker directly | PropertyCustomizationHelpers.h | |
WidgetArgsType & AllowedClass
(
const UClass* InArg |
Class that is allowed in the asset picker | PropertyCustomizationHelpers.h | |
WidgetArgsType & bOnlyRecognizeOnDragEnter
(
const TAttribute< bool >& InAttribute |
When this is true, the drop target will only get recognized when entering while drag & dropping. | PropertyCustomizationHelpers.h | |
NamedSlotProperty< FArguments > CustomContentSlot() |
A custom content slot for widgets | PropertyCustomizationHelpers.h | |
WidgetArgsType & DisplayBrowse
(
bool InArg |
Whether to show the 'Browse' button | PropertyCustomizationHelpers.h | |
WidgetArgsType & DisplayCompactSize
(
bool InArg |
Whether or not to display a smaller, compact size for the asset thumbnail | PropertyCustomizationHelpers.h | |
WidgetArgsType & DisplayThumbnail
(
bool InArg |
Whether or not to display the asset thumbnail | PropertyCustomizationHelpers.h | |
WidgetArgsType & DisplayUseSelected
(
bool InArg |
Whether to show the 'Use Selected' button | PropertyCustomizationHelpers.h | |
WidgetArgsType & EnableContentPicker
(
bool InArg |
Whether to enable the content Picker | PropertyCustomizationHelpers.h | |
| Optional list of factories which may be used to create new assets | PropertyCustomizationHelpers.h | ||
WidgetArgsType & ObjectPath
(
const TAttribute< FString >& InAttribute |
The path to the object | PropertyCustomizationHelpers.h | |
WidgetArgsType & OnBrowseOverride
(
const FSimpleDelegate& InDelegate |
Optional delegate called when the 'Browse' button is clicked. | PropertyCustomizationHelpers.h | |
WidgetArgsType & OnIsEnabled
(
const FOnIsEnabled& InDelegate |
Called to check if the asset should be enabled. | PropertyCustomizationHelpers.h | |
WidgetArgsType & OnObjectChanged
(
const FOnSetObject& InDelegate |
Called when the object value changes | PropertyCustomizationHelpers.h | |
WidgetArgsType & OnShouldFilterActor
(
const FOnShouldFilterActor& InDelegate |
Called to check if an actor is valid to use | PropertyCustomizationHelpers.h | |
WidgetArgsType & OnShouldFilterAsset
(
const FOnShouldFilterAsset& InDelegate |
Called to check if an asset is valid to use | PropertyCustomizationHelpers.h | |
WidgetArgsType & OnShouldSetAsset
(
const FOnShouldSetAsset& InDelegate |
Called to check if an asset should be set | PropertyCustomizationHelpers.h | |
WidgetArgsType & OwnerAssetDataArray
(
TArray< FAssetData > InArg |
Optional, array of the objects path, in case the property handle is not valid we will use this one to pass additional object to the picker config | PropertyCustomizationHelpers.h | |
WidgetArgsType & PropertyHandle
(
TSharedPtr< IPropertyHandle > InArg |
Optional property handle that can be used instead of the object path | PropertyCustomizationHelpers.h | |
WidgetArgsType & ThumbnailPool
(
TSharedPtr< FAssetThumbnailPool > InArg |
Thumbnail pool | PropertyCustomizationHelpers.h | |
WidgetArgsType & ThumbnailSizeOverride
(
const TAttribute< FIntPoint >& InAttribute |
PropertyCustomizationHelpers.h |