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Simulates an object property field Can be used when a property should act like a FObjectProperty but it isn't one
| Name | SObjectPropertyEntryBox |
| Type | class |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h |
| Include Path | #include "PropertyCustomizationHelpers.h" |
Syntax
class SObjectPropertyEntryBox : public SCompoundWidget
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → SWidget → SCompoundWidget → SObjectPropertyEntryBox
- FSlateControlledConstruction → SWidget → SCompoundWidget → SObjectPropertyEntryBox
Structs
| Name | Remarks |
|---|---|
| FArguments |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ObjectPath | TAttribute< FString > | Path to the object | PropertyCustomizationHelpers.h | |
| OnIsEnabled | FOnIsEnabled | Delegate to call to check if this widget should be enabled. | PropertyCustomizationHelpers.h | |
| OnObjectChanged | FOnSetObject | Delegate to call when the object changes | PropertyCustomizationHelpers.h | |
| OnShouldFilterActor | FOnShouldFilterActor | Delegate to call to determine whether the actor should be allowed | PropertyCustomizationHelpers.h | |
| OnShouldSetAsset | FOnShouldSetAsset | Delegate to call to determine whether the asset should be set | PropertyCustomizationHelpers.h | |
| PropertyEditorAsset | TSharedPtr< SPropertyEditorAsset > | The widget used to edit the object 'property' | PropertyCustomizationHelpers.h | |
| PropertyHandle | TSharedPtr< IPropertyHandle > | Handle to a property we modify (if any) | PropertyCustomizationHelpers.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Construct
(
const FArguments& InArgs |
PropertyCustomizationHelpers.h | ||
void GetDesiredWidth
(
float& OutMinDesiredWidth, |
PropertyCustomizationHelpers.h | ||
void OpenEntryBox() |
PropertyCustomizationHelpers.h |