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API > API/Editor > API/Editor/PropertyEditor > API/Editor/PropertyEditor/IPropertyTable
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddColumn
(
const TWeakObjectPtr< class UObject >& Object |
IPropertyTable.h | ||
void AddColumn
(
const TWeakFieldPtr< class FProperty >& Property |
IPropertyTable.h | ||
void AddColumn
(
const TSharedRef< class FPropertyPath >& PropertyPath |
IPropertyTable.h | ||
void AddColumn
(
const TSharedRef< class IPropertyTableColumn >& Column |
IPropertyTable.h |
AddColumn(const TWeakObjectPtr< class UObject > &)
| Name | AddColumn |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/IPropertyTable.h |
| Include Path | #include "IPropertyTable.h" |
void AddColumn
(
const TWeakObjectPtr < class UObject > & Object
)
AddColumn(const TWeakFieldPtr< class FProperty > &)
| Name | AddColumn |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/IPropertyTable.h |
| Include Path | #include "IPropertyTable.h" |
void AddColumn
(
const TWeakFieldPtr < class FProperty > & Property
)
AddColumn(const TSharedRef< class FPropertyPath > &)
| Name | AddColumn |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/IPropertyTable.h |
| Include Path | #include "IPropertyTable.h" |
void AddColumn
(
const TSharedRef < class FPropertyPath > & PropertyPath
)
AddColumn(const TSharedRef< class IPropertyTableColumn > &)
| Name | AddColumn |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/IPropertyTable.h |
| Include Path | #include "IPropertyTable.h" |
void AddColumn
(
const TSharedRef < class IPropertyTableColumn > & Column
)