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A property section is a group of categories with a name, eg. "Rendering" might contain "Materials" and "Lighting". Categories may belong to zero or more sections.
| Name | FPropertySection |
| Type | class |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h |
| Include Path | #include "PropertyEditorModule.h" |
Syntax
class FPropertySection
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPropertySection
(
const FPropertySection& |
PropertyEditorModule.h | ||
FPropertySection
(
FName InName, |
PropertyEditorModule.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FPropertySection() |
PropertyEditorModule.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AddedCategories | TSet< FName > | The set of categories that are added to this section. | PropertyEditorModule.h | |
| DisplayName | FText | The display name to use for this section. | PropertyEditorModule.h | |
| Name | FName | The internal name to use for this section. | PropertyEditorModule.h | |
| Order | int32 | The order in which this section should be displayed. Lower values are displayed first. | PropertyEditorModule.h | |
| RemovedCategories | TSet< FName > | The set of categories that are removed from this section. | PropertyEditorModule.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddCategory
(
FName CategoryName |
Add a category to this section. | PropertyEditorModule.h | |
virtual FText GetDisplayName() |
Get the display name of this section. | PropertyEditorModule.h | |
virtual FName GetName() |
Get the internal name of this property section. | PropertyEditorModule.h | |
virtual int32 GetOrder() |
Get the (sort) order of this section, where the default is 0. | PropertyEditorModule.h | |
virtual bool HasAddedCategory
(
FName CategoryName |
Does this section add the given category? | PropertyEditorModule.h | |
virtual bool HasRemovedCategory
(
FName CategoryName |
Does this section remove the given category? | PropertyEditorModule.h | |
virtual void RemoveCategory
(
FName CategoryName |
Remove a category from this section. | PropertyEditorModule.h |