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API > API/Editor > API/Editor/PropertyEditor > API/Editor/PropertyEditor/FPropertyPath
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TSharedRef< FPropertyPath > ExtendPath
(
const FPropertyInfo& NewLeaf |
PropertyPath.h | ||
TSharedRef< FPropertyPath > ExtendPath
(
const TSharedRef< FPropertyPath >& Extension |
PropertyPath.h |
ExtendPath(const FPropertyInfo &)
| Name | ExtendPath |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/PropertyPath.h |
| Include Path | #include "PropertyPath.h" |
TSharedRef < FPropertyPath > ExtendPath
(
const FPropertyInfo & NewLeaf
) const
ExtendPath(const TSharedRef< FPropertyPath > &)
| Name | ExtendPath |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/PropertyPath.h |
| Include Path | #include "PropertyPath.h" |
TSharedRef < FPropertyPath > ExtendPath
(
const TSharedRef < FPropertyPath > & Extension
) const