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API > API/Editor > API/Editor/PropertyEditor > API/Editor/PropertyEditor/FDetailTreeNode
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GetChildren
(
TArray< TSharedRef< IDetailTreeNode > >& OutChildren, |
Gets the children of this tree node | DetailTreeNode.h | |
void GetChildren
(
FDetailNodeList& OutChildren, |
Gets child tree nodes | DetailTreeNode.h |
GetChildren(TArray< TSharedRef< IDetailTreeNode > > &, const bool &)
Description
Gets the children of this tree node Note: Customizations can determine the visibility of children. This will only return visible children if bInIgnoreVisibility if false
| Name | GetChildren |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/DetailTreeNode.h |
| Include Path | #include "DetailTreeNode.h" |
| Source | /Engine/Source/Editor/PropertyEditor/Private/DetailTreeNode.cpp |
virtual void GetChildren
(
TArray < TSharedRef < IDetailTreeNode > > & OutChildren,
const bool & bInIgnoreVisibility
)
Parameters
| Name | Remarks |
|---|---|
| OutChildren | The generated children |
| bInIgnoreVisibility | Whether to return children regardless of visibility |
GetChildren(FDetailNodeList &, const bool &)
Description
Gets child tree nodes
| Name | GetChildren |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/DetailTreeNode.h |
| Include Path | #include "DetailTreeNode.h" |
void GetChildren
(
FDetailNodeList & OutChildren,
const bool & bInIgnoreVisibility
)
Parameters
| Name | Remarks |
|---|---|
| OutChildren | The array to add children to |
| bInIgnoreVisibility | Ignore the child node visibility |