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API > API/Editor > API/Editor/PropertyEditor
| Name | IDetailTreeNode |
| Type | class |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/IDetailTreeNode.h |
| Include Path | #include "IDetailTreeNode.h" |
Syntax
class IDetailTreeNode
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IDetailTreeNode() |
IDetailTreeNode.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FNodeWidgets CreateNodeWidgets() |
Creates the slate widgets for this row. | IDetailTreeNode.h | |
| Creates a handle to the property on this row if the row represents a property. | IDetailTreeNode.h | ||
void GetChildren
(
TArray< TSharedRef< IDetailTreeNode > >& OutChildren, |
Gets the children of this tree node | IDetailTreeNode.h | |
| Gets the filter strings for this node in the tree. | IDetailTreeNode.h | ||
bool GetInitiallyCollapsed() |
Gets if this node should be initially collapsed by default. | IDetailTreeNode.h | |
IDetailsView * GetNodeDetailsView() |
IDetailTreeNode.h | ||
TSharedPtr< class IDetailsView > GetNodeDetailsViewSharedPtr() |
IDetailTreeNode.h | ||
FName GetNodeName () |
Gets an identifier name for this node. | IDetailTreeNode.h | |
EDetailNodeType GetNodeType() |
IDetailTreeNode.h | ||
TSharedPtr< class IDetailPropertyRow > GetRow() |
Get the property row that this node is represented by. | IDetailTreeNode.h |