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API > API/Editor > API/Editor/PropertyEditor
A mapping of categories to section names for a given class.
| Name | FClassSectionMapping |
| Type | class |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h |
| Include Path | #include "PropertyEditorModule.h" |
Syntax
class FClassSectionMapping
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FClassSectionMapping
(
FName ClassName |
PropertyEditorModule.h | ||
FClassSectionMapping
(
const FClassSectionMapping& |
PropertyEditorModule.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ClassName | FName | PropertyEditorModule.h | ||
| DefinedSections | TMap< FName, TSharedPtr< FPropertySection > > | The sections defined for this class. | PropertyEditorModule.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TSharedRef< FPropertySection > FindOrAddSection
(
FName SectionName, |
Find or add a section of the given name. | PropertyEditorModule.h | |
TSharedPtr< FPropertySection > FindSection
(
FName SectionName |
Find or add a section of the given name. | PropertyEditorModule.h | |
bool GetSectionsForCategory
(
FName CategoryName, |
Get the sections that the given category belongs to and append them to OutSections. | PropertyEditorModule.h | |
void RemoveSection
(
FName SectionName |
Remove a section of the given name. | PropertyEditorModule.h |