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API > API/Editor > API/Editor/PlacementMode > API/Editor/PlacementMode/FPlaceableItem
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Default constructor | IPlacementModeModule.h | ||
FPlaceableItem
(
UClass& InActorFactoryClass, |
Constructor for any actor factory class | IPlacementModeModule.h | |
FPlaceableItem
(
TScriptInterface< IAssetFactoryInterface > InAssetFactory, |
Constructor that takes a specific factory and asset | IPlacementModeModule.h | |
FPlaceableItem
(
UActorFactory* InFactory, |
Constructor that takes a specific actor factory and asset | IPlacementModeModule.h | |
FPlaceableItem
(
TSharedPtr< FPlaceableItem::FDragHandler > InDragHandler, |
IPlacementModeModule.h | ||
FPlaceableItem
(
TScriptInterface< IAssetFactoryInterface > InAssetFactory, |
Constructor that takes a specific factory and asset with brush and display name overrides | IPlacementModeModule.h | |
FPlaceableItem
(
UClass& InActorFactoryClass, |
Constructor for any placeable actor class with associated asset data, brush and display name overrides | IPlacementModeModule.h |
FPlaceableItem()
Description
Default constructor
| Name | FPlaceableItem |
| Type | function |
| Header File | /Engine/Source/Editor/PlacementMode/Public/IPlacementModeModule.h |
| Include Path | #include "IPlacementModeModule.h" |
FPlaceableItem()
FPlaceableItem(UClass &, TOptional< int32 >)
Description
Constructor for any actor factory class
| Name | FPlaceableItem |
| Type | function |
| Header File | /Engine/Source/Editor/PlacementMode/Public/IPlacementModeModule.h |
| Include Path | #include "IPlacementModeModule.h" |
FPlaceableItem
(
UClass & InActorFactoryClass,
TOptional < int32 > InSortOrder
)
FPlaceableItem(TScriptInterface< IAssetFactoryInterface >, const FAssetData &, TOptional< int32 >)
Description
Constructor that takes a specific factory and asset
| Name | FPlaceableItem |
| Type | function |
| Header File | /Engine/Source/Editor/PlacementMode/Public/IPlacementModeModule.h |
| Include Path | #include "IPlacementModeModule.h" |
FPlaceableItem
(
TScriptInterface < IAssetFactoryInterface > InAssetFactory,
const FAssetData & InAssetData,
TOptional < int32 > InSortOrder
)
FPlaceableItem(UActorFactory *, const FAssetData &, TOptional< int32 >)
Description
Constructor that takes a specific actor factory and asset
| Name | FPlaceableItem |
| Type | function |
| Header File | /Engine/Source/Editor/PlacementMode/Public/IPlacementModeModule.h |
| Include Path | #include "IPlacementModeModule.h" |
FPlaceableItem
(
UActorFactory * InFactory,
const FAssetData & InAssetData,
TOptional < int32 > InSortOrder
)
FPlaceableItem(TSharedPtr< FPlaceableItem::FDragHandler >, TOptional< int32 >, FText, FString)
| Name | FPlaceableItem |
| Type | function |
| Header File | /Engine/Source/Editor/PlacementMode/Public/IPlacementModeModule.h |
| Include Path | #include "IPlacementModeModule.h" |
FPlaceableItem
(
TSharedPtr < FPlaceableItem::FDragHandler > InDragHandler,
TOptional < int32 > InSortOrder,
FText InLabel,
FString InName
)
FPlaceableItem(TScriptInterface< IAssetFactoryInterface >, const FAssetData &, FName, FName, TOptional< FLinearColor >, TOptional< int32 >, TOptional< FText >)
Description
Constructor that takes a specific factory and asset with brush and display name overrides
| Name | FPlaceableItem |
| Type | function |
| Header File | /Engine/Source/Editor/PlacementMode/Public/IPlacementModeModule.h |
| Include Path | #include "IPlacementModeModule.h" |
FPlaceableItem
(
TScriptInterface < IAssetFactoryInterface > InAssetFactory,
const FAssetData & InAssetData,
FName InClassThumbnailBrushOverride,
FName InClassIconBrushOverride,
TOptional < FLinearColor > InAssetTypeColorOverride,
TOptional < int32 > InSortOrder,
TOptional < FText > InDisplayName
)
FPlaceableItem(UClass &, const FAssetData &, FName, FName, TOptional< FLinearColor >, TOptional< int32 >, TOptional< FText >)
Description
Constructor for any placeable actor class with associated asset data, brush and display name overrides
| Name | FPlaceableItem |
| Type | function |
| Header File | /Engine/Source/Editor/PlacementMode/Public/IPlacementModeModule.h |
| Include Path | #include "IPlacementModeModule.h" |
FPlaceableItem
(
UClass & InActorFactoryClass,
const FAssetData & InAssetData,
FName InClassThumbnailBrushOverride,
FName InClassIconBrushOverride,
TOptional < FLinearColor > InAssetTypeColorOverride,
TOptional < int32 > InSortOrder,
TOptional < FText > InDisplayName
)