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API > API/Editor > API/Editor/Persona
| Name | IPhysicsAssetRenderInterface |
| Type | class |
| Header File | /Engine/Source/Editor/Persona/Public/IPhysicsAssetRenderInterface.h |
| Include Path | #include "IPhysicsAssetRenderInterface.h" |
Syntax
class IPhysicsAssetRenderInterface :
public IModuleInterface,
public IModularFeature
Implements Interfaces
Derived Classes
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool AreAnyBodiesHidden
(
UPhysicsAsset*const PhysicsAsset |
IPhysicsAssetRenderInterface.h | ||
bool AreAnyConstraintsHidden
(
UPhysicsAsset*const PhysicsAsset |
IPhysicsAssetRenderInterface.h | ||
void DebugDraw
(
USkeletalMeshComponent*const SkeletalMeshComponent, |
IPhysicsAssetRenderInterface.h | ||
void DebugDrawBodies
(
USkeletalMeshComponent*const SkeletalMeshComponent, |
IPhysicsAssetRenderInterface.h | ||
void DebugDrawConstraints
(
USkeletalMeshComponent*const SkeletalMeshComponent, |
IPhysicsAssetRenderInterface.h | ||
EConstraintTransformComponentFlags GetConstraintViewportManipulationFlags
(
UPhysicsAsset*const PhysicsAsset |
IPhysicsAssetRenderInterface.h | ||
bool IsDisplayingConstraintTransformComponentRelativeToDefault
(
UPhysicsAsset*const PhysicsAsset, |
IPhysicsAssetRenderInterface.h | ||
void SaveConfig() |
IPhysicsAssetRenderInterface.h | ||
void SetDisplayConstraintTransformComponentRelativeToDefault
(
UPhysicsAsset*const PhysicsAsset, |
IPhysicsAssetRenderInterface.h | ||
void ToggleShowAllBodies
(
UPhysicsAsset*const PhysicsAsset |
IPhysicsAssetRenderInterface.h | ||
void ToggleShowAllConstraints
(
UPhysicsAsset*const PhysicsAsset |
IPhysicsAssetRenderInterface.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FName GetModularFeatureName() |
IPhysicsAssetRenderInterface.h |