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API > API/Editor > API/Editor/Persona
| Name | FPhysicsAssetRenderInterface |
| Type | class |
| Header File | /Engine/Source/Editor/Persona/Public/PhysicsAssetRenderUtils.h |
| Include Path | #include "PhysicsAssetRenderUtils.h" |
Syntax
class FPhysicsAssetRenderInterface : public IPhysicsAssetRenderInterface
Implements Interfaces
Functions
Public
Overridden from IPhysicsAssetRenderInterface
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool AreAnyBodiesHidden
(
UPhysicsAsset*const PhysicsAsset |
PhysicsAssetRenderUtils.h | ||
virtual bool AreAnyConstraintsHidden
(
UPhysicsAsset*const PhysicsAsset |
PhysicsAssetRenderUtils.h | ||
virtual void DebugDraw
(
USkeletalMeshComponent*const SkeletalMeshComponent, |
PhysicsAssetRenderUtils.h | ||
virtual void DebugDrawBodies
(
USkeletalMeshComponent*const SkeletalMeshComponent, |
PhysicsAssetRenderUtils.h | ||
virtual void DebugDrawConstraints
(
USkeletalMeshComponent*const SkeletalMeshComponent, |
PhysicsAssetRenderUtils.h | ||
virtual EConstraintTransformComponentFlags GetConstraintViewportManipulationFlags
(
UPhysicsAsset*const PhysicsAsset |
Returns a set of flags describing which components of the selected constraint's transforms are being manipulated in the viewport. | PhysicsAssetRenderUtils.h | |
virtual bool IsDisplayingConstraintTransformComponentRelativeToDefault
(
UPhysicsAsset*const PhysicsAsset, |
Returns true if the constraint transform component specified by the flags should be displayed as an offset from the default (snapped) transforms. | PhysicsAssetRenderUtils.h | |
virtual void SaveConfig() |
PhysicsAssetRenderUtils.h | ||
virtual void SetDisplayConstraintTransformComponentRelativeToDefault
(
UPhysicsAsset*const PhysicsAsset, |
Change how the constraint transform component specified by the flags should be displayed, in the frame of their associated physics body or as an offset from the default (snapped) transforms. | PhysicsAssetRenderUtils.h | |
virtual void ToggleShowAllBodies
(
UPhysicsAsset*const PhysicsAsset |
PhysicsAssetRenderUtils.h | ||
virtual void ToggleShowAllConstraints
(
UPhysicsAsset*const PhysicsAsset |
PhysicsAssetRenderUtils.h |